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From the start, players will be able to get Early Access to U.S. So, WG announced that Update 0.11.9 will bring Early Access to this ship type. WG are now sure that submarines in their current state fit well into the World of Warships gameplay and are ready for the next step-their full release in the game.

  • WG reduced the submarine speed under water and added dispersion for torpedo tubes, which made it harder for submarines to carry out sudden attacks from a short distance.
  • and split Hydrophone into two separate consumables.
  • WG updated the visual and audio effects for sonar pings.
  • WG reworked the submarine matchmaker and combined their queue with that of the destroyers.
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    Over recent months, WG have implemented lots of fixes and improvements based on your feedback. Development reached its final stage where WG started polishing mechanics, fixing problems, and fine-tuning submarines to bring them to the final shape in which they would be introduced into the game. It was a big step and crucially important for the game. WG started testing submarines in Random Battles last year. Interaction between surface ships and submarines, as well as between submarines, also changed. The dive capacity system was completely reworked, most surface ships were equipped with anti-submarine weapons, alternative torpedoes were added, and some submarines even received controllable guns. Almost all elements of submarine gameplay have undergone significant changes during closed and open tests. Since submarines arrived in testing, WG have checked various concepts and looked for unique gameplay for this ship type.








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